Cgc Tales To Astonish

Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue

Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue
Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue
Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue
Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue

Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue

Story 1: To be Beaten by Byrrah! He addresses the Atlantean citizenry, and accuses Namor of being a warmonger who would rather wage endless conflict against those like Attuma or Warlord Krang, rather than attempt to forge an alliance with them. He quickly curries favor amongst his fellow Atlanteans and they demand a plebiscite.

Lord Vashti, fiercely loyal to the Prince, swims to the Rock of Meditation and tells Namor the news. The Sub-Mariner refuses to believe that the people of Atlantis could ever rally behind a coward such as Byrrah, and he hastens back to the council ampitheater. Namor openly criticizes Byrrah, and as a result, Byrrah demands satisfaction by way of trial by combat. Vashti and Dorma warn Namor against fighting with Byrrah.

They know that Byrrah is too treacherous to fight fairly, and that he has surely laid a trap. Namor reminds them that he is a prince of the blood, and as such he cannot fail against Byrrah. The two enter the field of combat, but Byrrah has already prepared the area with concealed weaponry.

The two fight one another, and Byrrah manages to weaken Namor with a poison tipped blade. The citizens viewing the spectacle are unaware of Byrrah's schemes, and believe that he defeats Namor fairly. Afterwards, they hoist Byrrah upon their shoulders in devout adoration.

Byrrah is confident that he will now win the throne of Atlantis. The Stranger decides that humanity no longer deserves to live, so he implants a hypnotic command into the Hulk's brain, leading him to seek out and destroy the world's weapons bases. The Hulk, meanwhile, arrives at a missile base but transforms back into Bruce Banner.

Fortunately, Banner's mind is not controlled by the Stranger's manipulations. He knows that he will turn back into the Hulk at some point though, and decides that he must destroy himself or else risk becoming the Stranger's instrument of destruction.

He heads back towards Gamma Base. At the compound, General Ross addresses the troops and tells them that a spy has been committing acts of sabotage at the base, and that he must be found at all costs. After the meeting, Glenn consults with Betty who is worried about Bruce.

Glenn reminds her that the only thing Banner has ever done for her was break her heart. Later, a spy named Emil Blonsky disguises himself as an MP and finds the laboratory that houses the Gamma Ray machine. Bruce is inside the lab and has prepped the machine to blast him with a deadly dose of Gamma Rays.

Theoretically, the concentrated gamma energy should be enough to kill even the Hulk. Major Talbot and some soldiers enter the room and grab Banner.

They are unaware of Blonsky's presence. After Banner is dragged away, Blonsky decides to activate the machine. He has little idea of what its true nature is, but he quickly finds out as he is bathed in gamma radiation. The energy transforms Blonsky into a hideous green Abomination. He destroys the Gamma Ray machine before it overloads his body with radiation.

From the window of his holding cell, Banner sees the Abomination trashing the laboratory. The tension forces him to transform into the Hulk and the two gamma-spawned powerhouses begin fighting.

Due to the concentrated energy levels provided by the Gamma Ray Projector, the Abomination is actually stronger than the Hulk. He also has the added advantage of maintaining his intellect.

The Abomination clobbers the Hulk with repeated blows across the head until he falls over unconscious. He then turns, scoops up Betty Ross, and leaps away into the sky. Comic Books, Graphic Novels, Trading Cards And More! All Comics come bagged and boarded! Feel free to contact me with any questions. Please review the pictures (the comic pictured is almost always the one you will receive) and if you have any questions just ask. Ill be glad to post more pictures if that helps. You Will Notice I Do Not List Any Of My Comic Books Above 9.2 NM- This Is Because Grading Is Subjective - Especially In The NM range. Many of the Books I rate As 9.2 NM- Would/Will Grade Out Higher From One Of The Professional Grading Companys.

The grading standards I use are based on the standards laid out in the Overstreet Grading Guide. However even professional grading services like CGC, PGX and CBCS acknowledge that the same book may not always receive the same grade if it is submitted for grading more than once.

While I cannot guarantee that a book graded twice will receive the same grade each time, I can guarantee that every comic I sell has been closely examined, graded (by myself) and is listed at the grade I believe the comic is in. The ten-point grading scale assigns grades ranging from 10.0 (highest) down to 0.3 coveless but otherwise complete. Additionally, some comics are "slabbed" by CGC, PGX, or CBCS. These comic grading services will grade a comic and then seal the comic in a hard plastic case that displays the assigned grade.

These grading services assign grades on the same ten-point grading scale I use. You can easily identify a slabbed comic because the grades will include the name of the grading service, such as "CGC 9.4" or "PGX 9.4". A comic that has not been slabbed is sometimes referred to as a "raw" comic, which means a regular comic not encased in a plastic slab. When reviewing the possible defects a comic may have as shown below for the various grades, please keep in mind that while a single defect may not reduce a comic's grade, that defect if repeated and/or combined with other accumulated defects, may push the grade down by one or more grades.

A nearly perfect copy that looks brand new with only a few very minor defects. Acceptable minor defects on a NM copy include: A very small amount of spine stresses without color breaks, very minor instances of denting (two or three at most), slight corner blunting, and minor (less than 1/8) bends without color breaks.

On the ten-point grading scale, a lower grade like 9.2 will allow these defects in a greater quantity and degree than a higher grade like 9.8, which sometimes may have no discernible defects at all. I do not assign the grades 9.9 and 10.0 to any unslabbed "raw" comics. You will only see these ultra-high grades on comics slabbed by one of the grading services.

There is such a small degree of separation between the grades 9.8, 9.9, and 10.0 that even the most experienced comic graders may disagree on which of these three grades to assign to an apparently flawless comic, so the highest grade I will assign to a comic is 9.2. A VF copy has minor defects, but is in overall excellent condition. Most well-kept modern comics (especially if they have been read) fall into this grade. Acceptable defects on a VF are minor and include: Minor corner wear, a light accumulation of spine stress that may include color-break, a light accumulation of dents, and bends or folds less than 1/4 (note that on a VF copy, some color-break is allowed in a bend/fold). A comic in FN condition is considered "above average" but still displays some wear. In general, the eye appeal is somewhat reduced due to either an accumulation of minor defects or one or two moderate defects.

Acceptable defects on a FN copy include: Slight spine roll, a moderate accumulation of spine stresses that may break color, a spine split of less than 1/2, minor water spotting or residue (less than the size of a dime), an impacted corner, and moderate foxing. A comic in VG condition shows some significant wear, but has not accumulated enough total defects to reduce eye appeal to the point that it is not a desirable copy.

A VG copy may have an accumulation of minor defects or one or two major ones. Acceptable defects on a VG copy include: Spine roll, 1/2" to 1" spine splits or other tears, a cover or centerfold that is detached at one staple, discoloration due to oxidation, and a moderate accumulation of water damage or staining.

A GD copy has major defects, but is still complete and readable. A GD copy will have a significant amount of damage, usually an accumulation of smaller defects punctuated with some major defects. Acceptable defects on a GD copy include: A vertical book-length crease, 1.5"-2" spine split, cover or centerfold completely detached, major tears, heavy discoloration/brittleness due to oxidation, heavy amounts of staining, residue, and water damage.

A FR is the lowest grade a comic book can receive as long as the story and art are complete. A FR copy will have virtually no eye appeal and will display major damage.

A comic book in FR condition may have non-story elements such as coupons, ad pages, or Marvel Value Stamps cut or torn out of the book. Types of damage that place a comic in FR range include: A spine split of up to 2/3 the length of the book, a missing back cover provided the front cover is still attached, severe water damage or residue damage, mold, and paper deterioration due to oxidation. Comic books in PR condition may be missing up to 4 pages (two spreads) of story pages or display severe damage that affects the readability of the book. The item "Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue" is in sale since Saturday, May 12, 2018. This item is in the category "Collectibles\Comics\Silver Age (1956-69)\Superhero\Incredible Hulk".

The seller is "bayshorecomics" and is located in Tampa, Florida. This item can be shipped to United States, Canada, United Kingdom, Denmark, Romania, Slovakia, Bulgaria, Czech republic, Finland, Hungary, Latvia, Lithuania, Malta, Estonia, Australia, Greece, Portugal, Cyprus, Slovenia, Japan, China, Sweden, South Korea, Indonesia, Taiwan, South africa, Thailand, Belgium, France, Hong Kong, Ireland, Netherlands, Poland, Spain, Italy, Germany, Austria, Israel, Mexico, New Zealand, Philippines, Singapore, Switzerland, Norway, Saudi arabia, Ukraine, United arab emirates, Qatar, Kuwait, Bahrain, Croatia, Malaysia, Brazil, Chile, Colombia, Costa rica, Panama, Trinidad and tobago, Guatemala, El salvador, Honduras, Jamaica.

  • Featured Refinements: Hulk #90
  • Genre: Marines
  • Graded by: CGC
  • Certification Number: 1231262012
  • Issue Number: 90
  • Certification: CGC
  • Main Character: Sub-Mariner
  • Grade: 4.0 VG
  • Signed: No
  • Publisher: Marvel
  • Year: 1967

Tales to Astonish #90 (Apr 1967, Marvel) 4.0 VG CGC (1st Abomination) KEY Issue